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Nova Fox
Novafox Shipyards
3142
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Posted - 2012.02.16 03:45:00 -
[1] - Quote
Nova Fox Shipyards could list about 50 ship classes.
and about 220 ships total.
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Nova Fox
Novafox Shipyards
3153
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Posted - 2012.02.16 20:57:00 -
[2] - Quote
I guess I'll start listing then
Corvette Class - 4 Empires Role: Carrier Deployed Pod Strike Craft.
This ship is unable to use gates, cyno, or jump portals. This ship gains a bonus for every fighter assigned to it. Bonus varies based on fighter type. IE Fighterbombers grant a massive dps increase. Addiitonal bonus from corvette skill which requires frigate 3 drones 3 and leadership 3. The skills are used to improve weapon performance. Ship cannot be fitted. Ship comes prefitted.
Types of bonus are dependent on the types of fighter assigned to it. Craft can warp.
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Nova Fox
Novafox Shipyards
3153
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Posted - 2012.02.16 21:00:00 -
[3] - Quote
Reclimation Frigate Class
Tech 1 frigates - Four Race
This ship would have functional bonsues for salvaging, tractor beams and the reworked hacking (extracting blackbox codes from wrecks) Requires Frigate 2. This frigate will feature +1 mid slot for navigational purposes but not a roomy cargo space. Competes against astrometric frigates and mining frigates in industry terms.
Tech 2 Version Noctis like salvaging and hacking abilities with expanded cargo and improved navigational systems. Designed to go in and quickly salvage and exit.
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Nova Fox
Novafox Shipyards
3153
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Posted - 2012.02.16 21:10:00 -
[4] - Quote
Utility Frigate
Tech 1 4 Empire. Role: Support Frigate
These tech 1 frigates feature a massive drone bay (though limited bandwidth 3-4 drones based on race but multiple replacment wings) Bonuses to various racially themed Electronic Support systems including the aoe generating variants.
Tech 2 Type 1 Minelayer Frigate This tech 2 frgiate features a massive drone bay and bonuses to any suicidal drones performance such as smart mines, and electronic warfare mines and lamphries, leeches, ticks, and fleas.
Tech 2 Type 2 Field Generator Frigate This heavy interdictor inspire frigate gets a bonus to the scriptable equipped field generators able to support fleet in operations providing various effects such as repairs to electronic interference.
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Nova Fox
Novafox Shipyards
3161
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Posted - 2012.02.16 21:24:00 -
[5] - Quote
Tier 2 Destroyer - Four Empires. 'Heavy' Destroyer
These destroyers where originally designed to be more survivable in mordern fleet warfield environments. While retaining superior tracking ability it cuts down on total offensive abilities to increase navigational and overall defensive performrances.
Tier 3 Destroyer - Four Empires. 'Squadron' Destroyer
These destroyers have little bite but massive sting with a large cadre of electronic warfare slots and bonuses that give them the edge over technology 1 electronic frigates and the ability to engage multiple targets make her a fearsome cornerstone in any fast attack squadron preventing multiple targets from engaging friendly forces as easily. They are reliant on thier drone bays for self defense mostly as high slots are more likely to be used in remote support and logistics.
Tier 2 Tech 2 Destroyer Escort Destroyer These enhanced heavy destroyers are specialist in destroying targets as large or smaller than itself with superior electronics, tracking and reach combined with improved defenses make this destroyer a perfect lightweight escort ship.
Tier 3 Tech 3 Destroyer 'Firescout' Destroyer
These electronic platforms have only one goal in mind ensuring that thier fellow squadmates are able to find and engage thier targets by protecting fellow ships from harmful electronic warfare and lighting up intendend targets making them easier to be hit. This may also function as a future stealth hunter.
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Nova Fox
Novafox Shipyards
3161
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Posted - 2012.02.16 21:42:00 -
[6] - Quote
Serpentis Ships (not Gaurdian Angles)
Combat theme: Muraderized Local Repair + Resists, Discourages buffer fit Lightweight and Fast speed a notch below Gaurdians Blaster reach and damage to make up for lesser speed. Very hard to make cap stable
Razorfang - Frigate Spearhead - Destroyer Viper - Cruiser Cobra - Battlecruiser Asp - Batlteship
Inventory of other pirate ships in Novafox shipyards. Combat theme to follow current trends.
Sansha Incubus - Destroyer Ingus - Battlecruiser Specter - Tier 2 Battlecruiser Haunting - Tier 2 Battleship
Bloodraiders Sangine - Destroyer Hectacomb - Battlecruiser Hemmorage - Tier 2 battleship Styx - SuperCarrier
Gruistas Mosquito - Destroyer Komodo - Battlecruiser Plauge - Super Carrier
Gaurdians Feverent - Destroyer Protectorship - Battlecruiser
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Nova Fox
Novafox Shipyards
3161
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Posted - 2012.02.16 21:49:00 -
[7] - Quote
Sisters of Eve Archeology Ships
These ships will utilitze remade analyzers to harvest data from ancient cultures to attempt to recover lost technology and methoods to be utilized in creation of new metalevel modules. They match probe scannign performance with other military vessels however.
Tech 1 Exploration Ships Tier 1 Scouty Tier 2 Hauler Tier 3 Specialist
Tech 2 varaints are more specalized in their roles able to perform the tech 1 tasks in various means of efficency of finding, gathering or stability of sites.
Tech 2 Voyager Ships Tier 1 Rapid Recovery Tier 2 Heavy Harvester Tier 3 Specialist
Tech 3 Discovery Ship
Tech 3 archeology ships are felixble in harvesting goals and means of travel.
Sisters of Eve Subcapitol Ship Lighter mass than the orca. Archeology Link Specialist. Specialises in ship transporting but not cargo.
Sisters of Eve capitol ship Lighter mass thant he roquel Archeology Link Specialist Can harvest wormhole and similar effects to be generated by other fleet command type ships.
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Nova Fox
Novafox Shipyards
3163
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Posted - 2012.02.16 22:49:00 -
[8] - Quote
Thukker Reclimation Ships
Tech 1 Recplimation Ships Tier 1 Wrecker - Speedy Salvage Tier 2 Scrapper - Hauling Salavage Tier 3 Obliberator - Heavy duty Salvaging
These thukker faction variant of salvager ships are much tougher than the notcis allowing them to harvest very dangeorous salvage such as radio active waste, unspent magazines, unstable reactors without suffering ill effects of harvesting them. They also harvest more spare parts for meta level module construction and peice together random meta level module blueprint copies.
Tech 2 Resurgent Ships Tier 1 Flotsam - Explosive Specialist Tier 2 Votex - Radiation Specialist Tier 3 Ebbstorm - Reactor Specialist
Ships that are paritally destroyed are particularly dangerous to use traditional salvagers on thus these ships come in handy as they can recover much more fo the destroyed ship and not destroy themselves in the process.
Tech 3 Recycler Ship
Freya
This flexible salvager ship can be fitted to deal with a variety of salvaging and garbage problems in space including finding travel self defenses and storage methoods.
Thukker Subcapitol Volundr
This capitolship serves as a salvaging storage facility as well as a research station that can create blue print copies of junker items by consuming various salvage parts.
Tukker Capitol ship Wayland
This capitol ship has special construction lines that allows construciton of junker modules and ships Junker modules and ships have 25% less overall HP and Heat tolerance making then unideal use in overheating or larger fleet combat. Junker modules get +1 free metalevel not usually found on the series. Junker ships get +1 rig module and considerable more calibration and enjoy a 25% cheaper build cost and nearly instant construction in the duration of the industrial mode.
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Nova Fox
Novafox Shipyards
3163
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Posted - 2012.02.16 23:01:00 -
[9] - Quote
Mordus Data Ships
Tech 1 Networking ships
Tier 1 Hub - Fast hacker Tier 2 Switch - Tractor Beam Hacker Tier 3 Router - Efficent Hacker
These new hacking ships will use redisgned code breakers on wrecks to extraxt software bits, which they can turna round and create operating systems, data cores, scripts, viruses, nodes, and antiviruses.
Tech 2 Ethernet Ships
Teir 1 - Recursive Teir 2 - Redundant Teir 3 - Replicator
These are more specialized ships that gather more specific codes and do so in a much more efficent manner. They also have a bonus to UPLOADING viruses and nodes
Tech 3 - Hypernet Ship
Matrix
This special ship can outfit itself to tackle various hacking related problems in different ways from defenseive measure to harvest to uploading approaches.
Mordus Sub Capital Starnet
This ship has link capabitlies This ship specializes in converting data into useable strings efficently on the spot.
Morduc Capital Ship Wattson
This ship has link cabailities and stores various other ships. It also is capable of manufacturing software 'blueprints' from consumed resrouces.
This ship can also enter a seige mode that automatically uploads a virus to any stargate which then infects any ship going though the targeted gate regardless of ship defenses and possibly lock the gate for a very short amount of time as well depending on the ammo fed into the seige engine.
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Nova Fox
Novafox Shipyards
3163
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Posted - 2012.02.16 23:05:00 -
[10] - Quote
Logistics Cruiser Tier 2
Scabbard - Minmatar Lrya - Gallente Gosshawk - Caldari Cleric - Amarr
These after action logistics ships can resupply ammo stores aboard distance ships by loading ammow into a launcher and injecting the ammo and drones into approrpiate bays. This ship also uses medium tractor beams to haul in abandoned drones, corpses, and of course wrecks.
Bonuses to hull and remote module repairs and related drones. Possible future bonus to heat repair.
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Nova Fox
Novafox Shipyards
3163
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Posted - 2012.02.16 23:09:00 -
[11] - Quote
Mobile Bases (mobas)
Battlecruiser - Retired Dust marine Battlecruisers
This one use battlecruiser would land on a planets surface turning it into a base of operations. Due to methodlogical ideals and different theologies involving dust marine use this ship is no longer in usable status.
Pelican - Caldari Liberator - Minamatr Promethus - Gallente Sanctuary - Amarr
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Nova Fox
Novafox Shipyards
3163
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Posted - 2012.02.16 23:16:00 -
[12] - Quote
Fire Control Ships
Tech 2 Battlecruiser based on tier 2 hulls
These large command ships not only focus on link use but remote link support ensuring that target assigned by the fleet are promptly ID analayzed and dealth with.
Technologies involved on the Fire Control ship can give bonus damage to any of her targets from any source.
Caldari - Xotil Amarr - Pennance Gallente - Achillies Minmatar - Tiger
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Nova Fox
Novafox Shipyards
3163
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Posted - 2012.02.16 23:22:00 -
[13] - Quote
'Teir 4' Battleships
"Gaurdian Battleships" Despite being the 4th batleship entry they only require battleship 2 to fly.
With fleets massing up around entire battleship squadrons the need for lighter role ships to do certain tasks that only a heavier ship can withstand led to the creation of this ship.
Though these battleships are more utilitarian than they areoffensive. By offering logistical support, powerful reactors and capacitors, electronic defenses or offenses, and heavier drone useage than comparable battleships in thier race they can prove quite useful. They are a jack of alot of trades but cannot master them all at once. They can focus themselves to also be very strong defensively offering superior protection of thier own electronics.
Split wepaon systems discourage thier use as a weapons platform but thier thick defenes are much harder to breech than traidtional comparable battleships and can provide to be a nunance to hostile forces denying targets and swithing on friendly ships that are under heavy electronic attack.
Gallente - Oddesy Amarr - Concerator Minmatar - Thule Caldari - Vatra
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Nova Fox
Novafox Shipyards
3163
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Posted - 2012.02.17 00:29:00 -
[14] - Quote
Super Battleship Class
This ship class is between battleship and capitol they only require racial battelship to 3 to fly and are about costly as 2-3 battelships but they can peform capital like ship perofmrance without the jump drives vairous bays or the need for various capitol mods all in a fast attack package.
Teir 1 Escort Carriers
These gate capable carriers can launch Fighters and Fighter Intercepts to take out incoming hostile fighters and other light weight ships helping protect fleets from larger carrier task forces.
Amarr - Bastion Caldari - Hatchery Gallente - Promethus (project name taken from retried moba) Minmatar - Liberator (project name taken from the retired moba)
Teir 2 Arsenel Ships
These gate capable seige weapons are ideal for engaging star bases when dreadnaughts are not an available option. They have one XL gun mount and several large gun mounts for self defense and can only seriously tank once in seige mode. Unlike dreadnaught variants of seige mode the vessel does not get electronic immunity so its able to be repaired remotely the entire time as well.
Gallente - Beatrix Amarr - Excommunicator Minmatar - Torrent Caldari - Kingfisher
Teir 3 Forward Command Ship
These gate capable ships offer a varyity of fleet boosting capabiltiies in both passive fire control efforts. reactor protocols, and defense measures while activly using command links and remote support to bolser fleet forces. This ship also features a spinal mounted weapon system able to do threatening amounts of damage to hostile capital ships however they require expensive ammunition to fire and takes a long time for the ship to be ready to refire. Out of the three super battleships however this has by far the weakest defenses due to the over load of other electoric systems leaving little room for any armor or shield generators.
Gallente - Leonidus Minmatar - Lodbrok Caldari - Shenlong Amarr - Donphan
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Nova Fox
Novafox Shipyards
3163
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Posted - 2012.02.17 00:54:00 -
[15] - Quote
Flag Ship
Captiol Electronic Platform.
With onset of technology of capital ship sized electronic systems becomes more and more advanced carreirs are beginning to run out of room to install all of these systems.
A new capitol ship was comissioned with nothing but electronic support in mind. Offering a slew of advanced computers and software these ships can maximise the use of any installed electronic warfare offensive or defensive capability and share thier defenses to nearby fleet ships. Out of all the non super capitols she is by far the toughest in resistance as her computers are able to adjust for damage profiles on the fly. Because the amount of electornics she can field she can also nullify any immunity a ship might have causing them degraded performance including offlining thier gravitiational cores critical in cyno rift generating and warp spheres.
Gallente - Hynos Amarr - Hominem Minmatar - Pryonimbus Caldari - Adarna
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Nova Fox
Novafox Shipyards
3191
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Posted - 2012.02.18 07:53:00 -
[16] - Quote
Rolling Frame Ships.
These cruiser platforms are a new design philosophy being tested and making a comeback from old days as with more mordern wars are little concerned with prices than more worried about control.
During the caldari succession wars Gallente would oftenly deploy the domonix as a platform deploying ship laying down and controlling sentries to bombard Caldari Prime.
These tactics havent been used since due to thie cost of recovering depleted sentry platoforms and time. Where the revamped drone system would allow for rapid redeployment.
It wasn't until extra durable mounting systems micronized electronics and intelligent linking systems that new ejectable modules started to appear on testing beds. These modules are self contained slaved targeting modules contains a limited battry and ammo supplies but bolster superior per slot performance. These modules are however unrecoverable once they are ejected but thier performance outpaces any installed module due to the freedom the self contained unit enjoys.
While any ship with a high slot can eject an external module, Roll ships are designed for the task.
Roll ships are specifically designed to carry these new launchable platofrms and control them keeping the weapons or logistics pods alive longer, better supplies, and eventually fit replacment modules without requiring a maintenance ship. I takes a while to clear the debis and rearm the ejection mount but new modules on these ships can be fitted on the fly allowing a single ship to over deploy far more guns than any other ship in new eden is designed for. The problem is however as stated before is the size of the modules consume prime realestate, Cannot be overloaded Can be destroyed. And are expensive to field for an effort that might get wasted if the opponents where to flee. Roll ships have to be careful with thier target selectiona s pods will automatically engage whoever the mothship locks up. So a logistics roll ship would not be targeting enemies. While attack fitted roll ships would be extra careful to ensure hostile ships are targetd. Also if host ship is destroyed the modules will continue to work on thier targets until thier batteries or ammo is depleted.
Becuase of the expense of hte ejected module pods some naval commanders are questioning the usability of the module Pods.
In part of keep space clean act. Ejectable modules cannot be activated in high sec.
Gallente - Ceres Amarr - Yeoman Minmatar - Dustbowl Caldari - Mallard
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Nova Fox
Novafox Shipyards
3208
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Posted - 2012.02.18 23:49:00 -
[17] - Quote
That cylon raven reminded me of shivan ships from freespace series.
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Nova Fox
Novafox Shipyards
3210
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Posted - 2012.02.19 18:49:00 -
[18] - Quote
1 balance is impossible espeically in eve where the potential parameters keep expanding where as smaller containg games only have to deal with limited situations. 2 balanced is actually boring 3 unbalance keeps things interesting. 4 new ships are considered gameplay content they change warfare every time a new interesting platform is introduced. 5 balance should sitll be done to keep things relative.
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Nova Fox
Novafox Shipyards
3217
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Posted - 2012.02.20 05:14:00 -
[19] - Quote
I can generate more than enough work at ccp for the next 100 years :P
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Nova Fox
Novafox Shipyards
3217
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Posted - 2012.02.20 08:02:00 -
[20] - Quote
Outriggers
These batlteship sized ships have a large number of rig slots and have bonuses that further enhance the rigs effects and reduces thier penalties even further than normal rig training allows for.
Unfourtunately they're not stellar in any performance they have a level of ridged flexibility that only a technology 3 could outpace.
Gallente - Skylla Caldari - Carbuncle Amarr - Rosary Minmatar - Breaker
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Nova Fox
Novafox Shipyards
3217
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Posted - 2012.02.20 08:12:00 -
[21] - Quote
Violators
These new breed of electronic warfare attack cruisers are overheat specialist, their main purpose is to roast other ships to death and can sink heat much better than any other ship known. However voilators suffer from one major drawback themselves, the modules they have quipped are constantly on overloaded mode making them vunerable to other voilators or just generally operatin for too long and no managments.
Gallente - Apollo Caldari - Firebird Minmatar - Arson Amarr - Santifier
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Nova Fox
Novafox Shipyards
3219
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Posted - 2012.02.20 17:33:00 -
[22] - Quote
Yatchs
These cruiser sized ships are built for speed and luxury, excellent for viewing the universe from the comfort of high class.
Yatchs even feature a built in warp stabilizer and have some of the best racing drive cores found in new eden with a excellent mix of agility, speed, and acceleration.
Yatchs have 100m3 storage space, no slots, requires some trit and pyrite to construct. Requires crusier racial 1 Is considered a civillian ship.
Minmatar - Mead Gallente - Opus (the previous ones will be renamded to dragoon to signify thier equipability) Amarr - Pennance Caldari - Swan
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Nova Fox
Novafox Shipyards
3220
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Posted - 2012.02.20 19:50:00 -
[23] - Quote
Liners
These battleship sized civllian ships are the ultimate getaway in luxury and comfort from terra firma.
Featuring armored and shielded compartments that double as life boats, these ships have much more significant safety in mind for her passengers than any other previous generations.
Built with the latest technological fallouts learned from military powers the liner's engineers have managed to build in a stable and shielded microwarp drive that gives the liner the bottom line in unassistened ship performance in speed agility accelration and featurs a warp core strength of two. She has storage for 250m3 of luxury goods such as quafe ultra and long limbed rhoe caviar.
With luxury in mind however her hull and shields are still considerability thinner than a real military ships and she has no equipability as to preserve the pristine luxury of the ship.
Operation of these ships is quite simple requiring racial battleship qualification to 1 in order to fly.
Gallente - Olympus Caldari - Cygnus Amarr - Purgatory Minmatar - Vanhalla
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Nova Fox
Novafox Shipyards
3220
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Posted - 2012.02.20 19:56:00 -
[24] - Quote
Juggernoughts
Tier 2 Dreadnaughts. Role Planetary Bombardment.
With the turn of the centruy orbital to surface combat has significnatly increased as conflicts on the ground seek quicker resolutions to the wars being fought.
Juggernaughts where introduces to oringally be a star base seige platform where the target is very stationary. However with planetary defense cannons punching dreadnoughts out of the sky the juggernaught quickly found a new role in seiging planets as it can withstand multiple counter planetary defense strikes.
In older interations the Juggernaughts featured several large capitol ship turrets but in the light of the need for more defenses the gun mounts and power where redivered into the defenses to protect against counter bombardment.
For out of orbital operations this seige platform can lower the amount of defenses to increase the amount of firepower needed to level a starbase.
Gallente - Haphetus Caldari - Bahamaut Amarr - Judgement Minmatar - Jourgmon
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Nova Fox
Novafox Shipyards
3220
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Posted - 2012.02.20 20:00:00 -
[25] - Quote
Well 124 so far let me dig around for more.
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Nova Fox
Novafox Shipyards
3221
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Posted - 2012.02.20 20:12:00 -
[26] - Quote
Vetrox Satria wrote:At some point they should release a Jove ship for players. The only catch is its only ever released once. So for example.
Next month CCP realease a pretty powerfull Jove ship (something like a frigate with cruiser guns or summit stupid like that) but only people online at 14:05 server time get one.
"OH NOOOO'S that ship will pwn we does not want this"
ahhh but the beuty is...because its only ever been released once it will be so rare that no one would dare use it in battle for fear of losing the only availible jove ship.
Don't like jove ships have 8-8-8 and 99% resists natural? and built in warp core stab 10? recharge over a 100 shields and armor a second? and enough powergrid/cpu to fit a titan super weapon?
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Nova Fox
Novafox Shipyards
3221
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Posted - 2012.02.20 20:24:00 -
[27] - Quote
FloppieTheBanjoClown wrote:Make better use of the ships that exist in game. Command ships, Ewar frigates, 3/4 of the T1 hulls, and several of the HACs could all stand to be retooled to make them more viable in PVP. I want fleet combat to look like the trailers, not a blob of Drakes.
If you read the minutes these are all getting buffed and your precious drake getting nerfed/rebal.
I remember a time when people said "Drake PVP? hahaha...." and that was after the intial nerf.
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Nova Fox
Novafox Shipyards
3222
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Posted - 2012.02.20 21:02:00 -
[28] - Quote
Lord Wiggin wrote:Here's an idea. Perhaps we should be asking that CCP focus on fixing all the broken ships in the game, rather than add whole new classes of broken or overbuffed ships....
will state it again tech 1 and some forgotten ships is getting a buff pass.
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Nova Fox
Novafox Shipyards
3224
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Posted - 2012.02.20 23:15:00 -
[29] - Quote
Lord Wiggin wrote:Nova Fox wrote:Lord Wiggin wrote:Here's an idea. Perhaps we should be asking that CCP focus on fixing all the broken ships in the game, rather than add whole new classes of broken or overbuffed ships.... will state it again tech 1 and some forgotten ships is getting a buff pass. Hasn't happened yet has it? And your not even looking at the big picture. CCP has a tendency to break more stuff than they fix when they do a "buffing pass". Look at what they did to Super Carriers. For years they were almost a fable, they were so dangerous to deploy noone even wanted to admit they had one. Then they buffed them, made them the most popular ship in the game. 100's were being built monthly, everyone was spending thier Isk on them. Then everyone that couldn't deploy 100 Supers started crying it wasn't fair. CCP's answer? Nerf them even worse than they were originally.... Your assumption that a promised T1 buff won't totally hose the game is premature.....
Uhm once upon a time nobody had such ships becuase they didnt have the numbers to build them. Profiliation of people a the birth of mega allainces saw this ships get made pertty quickly.
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Nova Fox
Novafox Shipyards
3224
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Posted - 2012.02.20 23:16:00 -
[30] - Quote
Lord Wiggin wrote:Nova Fox wrote:Lord Wiggin wrote:Here's an idea. Perhaps we should be asking that CCP focus on fixing all the broken ships in the game, rather than add whole new classes of broken or overbuffed ships.... will state it again tech 1 and some forgotten ships is getting a buff pass. Hasn't happened yet has it? And your not even looking at the big picture. CCP has a tendency to break more stuff than they fix when they do a "buffing pass". Look at what they did to Super Carriers. For years they were almost a fable, they were so dangerous to deploy noone even wanted to admit they had one. Then they buffed them, made them the most popular ship in the game. 100's were being built monthly, everyone was spending thier Isk on them. Then everyone that couldn't deploy 100 Supers started crying it wasn't fair. CCP's answer? Nerf them even worse than they were originally.... Your assumption that a promised T1 buff won't totally hose the game is premature.....
And pfft all you want the assault frigate buff finally happened. The original diliberation over the webifier resistance didnt work out so well.
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Nova Fox
Novafox Shipyards
3224
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Posted - 2012.02.21 00:12:00 -
[31] - Quote
Ioci wrote:Nova Fox wrote:FloppieTheBanjoClown wrote:Make better use of the ships that exist in game. Command ships, Ewar frigates, 3/4 of the T1 hulls, and several of the HACs could all stand to be retooled to make them more viable in PVP. I want fleet combat to look like the trailers, not a blob of Drakes. If you read the minutes these are all getting buffed and your precious drake getting nerfed/rebal. I remember a time when people said "Drake PVP? hahaha...." and that was after the intial nerf. Another example of Players doing one thing, CCP doing the exact opposite. Players make fleets to tank, CCP nerf tank, barf out more DPS glass canons. Might as well Nerf Abaddon tank in the sumer expack too, CCP. Save having to do it later. Domi tank too. Damnation is still a powerfull tank. Knock that down to 2 volley. Serious. We want tank. Stop nerfing them, give us a ship designed to tank FFS
Defeats the bottom line that ships die in eve.
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Nova Fox
Novafox Shipyards
3616
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Posted - 2012.04.01 14:53:00 -
[32] - Quote
militarized versoins of the rookie ships.
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